Displacement Mapping: Alternative mapping technique where you use a texture or height map to cause an effect to where the geometric points are displaced.
Bump Mapping: A mapping technique where one adjusts the textures to simulate bumps and wrinkles on the surface of the object.
3D Rendering: the computer process of automatically converting 3D wire frame models into 2D wire frame models with 3D photo realistic effects or non-photo realistic effects.
Alpha Channel: The process of combining and image with a background to give the effect of partial or full transparency.
NURBS vs. Polygons: Nurbs are models more used for flexibility and precision purposes, being more technical along with the work. Polygons are a more basic and require less surface work in order to model.
Tiling: The process of subdividing a computer graphics image by a regular grid in image space to show difference in space in the scene.
Skinning: To create a new interface on a graphical interface through combining the inner layer with the outer skin.
Aperture: A portion of memory physical address space which is persistently associated with a peripheral device or a memory unit.
Shutter Speed (Photography?): The length of time a camera's shutter is open while taking a photograph.
Focal length: Measure of an optical system for how strongly the system converges or diverges light.
Dolly: A piece of equipment designed to create smooth camera movements.
Pan: To move a camera around the specified object or a technique to change viewpoints on an object.
Roll Aspect Ratio: And objects ratio to its perspective width and height.
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